In each of the five games you play a character whose job is to travel the world of Gloriana, saving the inhabitants from evil.
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Each of the five games takes place in a different part of the world: the first takes place in the Germanic land of Spielburg, with a bit of a traditional medieval flavor; the second is in the Middle Eastern land of Shapeir, with an Arabic flair; the third takes place in the Africa-like land of Tarna; the fourth in the Transylvania-esque land of Mordavia; and the fifth and final is in Silmaria, heavily resembling Ancient Greece.
However, after the second game, the Coles deviated from their initial plan to create another title, Wages of War. The series then continued as planned, and ended with the release of Dragon Fire in Each game was to represent one of the four cardinal directions, one of the four elements, and one of the four seasons, although this was somewhat thrown off with Wages of War. Each also has a unique setting, complete with interesting characters to meet, good and bad. Many real life folk tales and myths are also woven into the story.
- Une vie dhomme (French Edition).
- La Théologie de la prospérité (Les Textes du CNEF) (French Edition).
- Oeuvres, tome 6 : LAffaire Dreyfus (Essais) (French Edition).
- La Théologie de la prospérité (Les Textes du CNEF) (French Edition);
This epic feel, complemented with the fantastically designed game world, is largely what makes the Quest for Glory series so interesting. In the first game, you stay at an inn run by a group of cat people called Katta. In the second game you travel with them to their homeland of Shapeir.
Each country you visit also has a different form of currency, so the first thing you need to do at least in the first few games is to hunt down a money exchanger so you can actually purchase some goods. One particularly important recurring theme is the presence of the great hero Erana, an elf who traveled the world many years before, and seems to have completely disappeared. All of these elements converge in Dragon Fire , where characters and events from the previous installments come together to form a rewarding finale.
Quest for Glory also has a distinctive sense of humor. Though not quite as off the wall as, say, Space Quest , the developers clearly have an affinity for goofy puns, pop culture references, and British humour, particularly Monty Python and Douglas Adams. Like most Sierra games, plenty of the death scenes have some pretty funny messages and are usually worth seeing, just for the chuckle.
Just save often! Most of the main storylines involve conquering a number of trials before moving on to the final segment of the game. There are usually also additional subquests that can improve your stats, give you extra items or money, or even change the ending. The biggest influence on how you play is determined by your character class. As a Fighter, you are more well suited to combat, and can simply choose brute force methods to conquer many of the puzzles. Each problem usually has multiple solutions.
If you need gold, as a Fighter, you might simply wander through the land and destroy enemies to take their cash. As a Thief, it might be better to just wait until night and break into some houses, or take on some jobs for the local Thieves Guild. As a Thief, you can pick the lock. As a Magician, you can just cast an Open spell. There are also very few cases where the games can become unwinnable if you forget to grab a certain object except for one easy-to-miss thing in Quest for Glory II.
At the beginning of each game you can allocate a number of skill points to various statistics, including Strength which determines your attacking power , Vitality stamina , and Magic, as well as other skills like Climbing, Lock Picking, and Stealth. Normally you can increase these skills in five point increments, but you can also spend fifteen points to give your character a skill they might not normally have.
This way, you can create a Fighter that can pick locks, or a Thief with magic skills. You can also repeatedly throw stones to build up your Throwing stat, or repeatedly try to climb something to build up your Climbing skill. Each game has battle scenes, although you can mostly avoid them, depending on your character. Once you finish any of the games, you can save your character and import them directly into any of the sequels, keeping all of their statistics.
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- The Coherence of EU Free Movement Law: Constitutional Responsibility and the Court of Justice (Oxford Studies in European Law)?
- Léo Loden T13 : Bretzel Fatal (French Edition).
- Hero's Handbook.
- Quest for Glory - Wikipedia.
- Die indische Hütte (German Edition)?
- The Steps to Karma.
- Cours Familier de Littérature - XII (French Edition);
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- Hero's Handbook.
- Hero's Handbook!
- Darkness Comes before the Dawn: Book Four of the Karina Series;
- Court of No Appeal;
- HeroQuest | Board Game | BoardGameGeek.
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